Hi,
First amazing work on the plugin! Hadn't checked it out in awhile and it's been a joy to start using again.
I'm working on an automated model exporter for Revit. I'd like to start using BlenderBIM as a possible replacement for the current workflow which involves importing .rvt files directly into 3d Studio Max.
I saw in the release notes that there is support for multiple materials on an object.
I just did a side-by-side test with what I'm getting from 3dsmax, and saw that although I can see a list of materials in the IFC Object Material category, the actual mesh in the scene only has the first material assigned to it (Appliance - Plastic - Red)
On the left, 3d Studio Max assigns a Multi-material which preserves the material assignments on the mesh. It seems like I should be able to achieve that with BlenderBIM. Is this a current limitation, or am I just missing a setting?
Thank you!