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BlenderBim - background mesh projection

  1. A

    BlenderBim & IfcOpenshell still have a kind of messy projection of tessellation when it comes to background meshes,

    For instance I have a topography of a site and in plan where it goes through the garden it looks like this:

    And complex geometry looks like this:

    Does anyone know if there any way to, besides using a fill region (which is what I do atm) to get a clean representation out of this kind of Geometry?

    Contributing to the 2D documentation

    https://opencollective.com/osarch/projects/consolidating_2d_documentation

    seems like a no brainer but practically in parallel with that,

    Is there a strategy/ way for for getting out a cleaner mesh / representation when printing to 2d?

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