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When G'ing, with no snaps, and constraining to an axis like 'Y', why does it jump around like this?

  1. T

    Simple blender question.

    When G'ing, with no snaps, and constraining to an axis like 'Y', why does it jump around like this?

  2. M

    Potentially a bug in Blender itself. Can somebody recreate this in vanilla?

  3. T
  4. M

    Are you sure it's specific to a BB drawing camera? Can you try just add a regular Blender camera (orthographic, same rotation) and see what happens?

  5. T

    This is weird. When I first enter the FLOOR PLAN - 1ST drawing the door jumps around when i move it.

    • then i create a new vanilla camera, in the same-ish position, then the door moves smoothly.

    • When i go back to FLOOR PLAN - 1ST the door moves smoothly again. ¯\(ツ)

  6. G

    I think this is a vanilla Blender bug, I guess from funky camera - to - world - coordinates ? I'm pretty sure it happened to me several times, and outside of Bbim. Are your scale transforms applied (1, 1, 1) ?

  7. T

    Is this what you mean?

    Happens with other objects too.. not just this door.

  8. T

    oh, i think you meant the camera...

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