The problem is that if I change the color of an object with the RepresentationType "MappedRepresentation" by using IfcOpenShell-Pxthon, all associated objects are also colored.
If I delete the Constructiontype of objects in Blender beforehand (see picture), the coloring of individual objects works. Is there a way to color the objects without deleting the type?
Or is there a code for Python with which I can delete the type in the script without going the detour via Blender.
If it is not possible via the object itself, does it work with materials?