OSArch Community

Surface model, coloring

  1. M

    Hi guys. I'm trying to figure out this part.

    Any ideas for a clearer picture? How does it work? The ultimate goal would be to make it part of the BlenderGIS addon as option.

    Coming from this briljant recording on a older Blender release.

    Thanks!

    Hans

  2. M

    Managed to get clearer shots. So far, so good.

    Added a IFC file to be tested

    Texture coordinates > objects

    RGB Curves > color

    HueSaturation Value > Color

    BrightContrast>Color

    ColorRamp >Color

    Emission

    Material output, Surface

  3. C

    Hi...no colors are coming in. The Surface itself is being represented.

  4. R

    I would rather start from Generated in Texture Coordinate, plug the mapping vector in a separte XYZ node, then plug the Z value in the color ramp

  5. M

    Do you have a file in which this is used? I want to learn this but it's not that easy to understand what you talk about.

    I attached a IFC as sample. You would need to save it as Blenderfile

    I managed to get this. But shading is not what IFC colors.

    The saved view tool doesn't seem to work in the shading mode with geodata far off.

  6. M

    How does one save shaded collored meshes to IFC?

  7. R

    Sorry, I didn't understand that you wanted to save it in IFC. I don't know if you can save procedural textures

  8. B

    My opinion is that you cannot. AFAIK

  9. M

    @"RaphaƫlVouilloz" said:

    Sorry, I didn't understand that you wanted to save it in IFC. I don't know if you can save procedural textures

    Would be nice as visual technique. ifc site in grey is hard to see the diffrences in heights. Will try dwg.

  10. G
  11. B

    @Gorgious said: or bake the colors to a texture map and link it as a style.

    Interesting - i didn't know about textures in ifc - i'll take a closer look

  12. G

    AFAIK you can setup textures in IFC but the actual rendering depends on the software implementation, so YMMV.

Login or Register to reply.