OSArch Community

Door and Window 2D representation

  1. A

    How can I get the 2d door window representation at the camera level instead of the floor level?

    As displayed above, a floor covering made by me hides the representation at the current level.

  2. B

    I'm not exactly sure what you mean, but I think the camera cuts through the object at the height it is placed. So you should be able to just place the camera higher.

  3. T

    One way...

    The 2d swing in the Plan/Body/PLAN_VIEW always gets 'reset' to zero.

    If you use Model/Body/PLAN_VIEW, you can move the 2d swing up in the z axis.

    ...

    Perhaps that could be a feature request to always have Plan/Body/PLAN_VIEW geometry 'show' itself, regardless of whether it's buried under other objects.

  4. S

    Hi. You can exclude the floor from cameraview. 8:14. Or, but i didn't try that, you can copy the lines from the 2D representation, create a product with ifcAnnotation(class) and paste it in the drawing.

  5. T
  6. A

    This works super! thanks for the video explanation.

    Hopefully, annotations get un-buried soon :)

    @theoryshaw said:

    One way...

    The 2d swing in the Plan/Body/PLAN_VIEW always gets 'reset' to zero.

    If you use Model/Body/PLAN_VIEW, you can move the 2d swing up in the z axis.

    ...

    Perhaps that could be a feature request to always have Plan/Body/PLAN_VIEW geometry 'show' itself, regardless of whether it's buried under other objects.

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