How can I get the 2d door window representation at the camera level instead of the floor level?
As displayed above, a floor covering made by me hides the representation at the current level.
How can I get the 2d door window representation at the camera level instead of the floor level?
As displayed above, a floor covering made by me hides the representation at the current level.
I'm not exactly sure what you mean, but I think the camera cuts through the object at the height it is placed. So you should be able to just place the camera higher.
One way...
The 2d swing in the Plan/Body/PLAN_VIEW always gets 'reset' to zero.
If you use Model/Body/PLAN_VIEW, you can move the 2d swing up in the z axis.
...
Perhaps that could be a feature request to always have Plan/Body/PLAN_VIEW geometry 'show' itself, regardless of whether it's buried under other objects.
Hi. You can exclude the floor from cameraview. 8:14. Or, but i didn't try that, you can copy the lines from the 2D representation, create a product with ifcAnnotation(class) and paste it in the drawing.
Perhaps that could be a feature request to always have Plan/Body/PLAN_VIEW geometry 'show' itself, regardless of whether it's buried under other objects.
whoops, forgot.. added one here. https://github.com/IfcOpenShell/IfcOpenShell/issues/3839
This works super! thanks for the video explanation.
Hopefully, annotations get un-buried soon :)
@theoryshaw said:
One way...
The 2d swing in the Plan/Body/PLAN_VIEW always gets 'reset' to zero.
If you use Model/Body/PLAN_VIEW, you can move the 2d swing up in the z axis.
...
Perhaps that could be a feature request to always have Plan/Body/PLAN_VIEW geometry 'show' itself, regardless of whether it's buried under other objects.
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