Blender is a general modeling platform with lots of capabilities specific to Blender and to the CG, VFX, animation, and rendering industry.
In contrast, IFC is the ISO standard of how BIM data digitally describes our built environment.
Blender therefore has a lot of features that IFC doesn't, and vice versa - IFC has a lot of features that Blender doesn't. The BlenderBIM Add-on brings the capabilities of IFC to Blender, but being an add-on, there are still plenty of built-in Blender features that are incompatible with IFC.
One of those features is object-level scaling. In IFC, the rule is that objects should be drawn at 1:1 scale (... weeelllll, technically, but let's not get bogged down with the details now). That dialog you were playing with stretches and scales the slab. IFC disallows it, so it resets the scale.
Where possible, we try to "override" Blender behaviour with IFC compatible behaviour, such as if you hit tab to toggle edit mode, it's a special IFC compatible edit mode (remember, IFC geometry is not mesh!). Unfortunately there are many thing we cannot yet override, but hopefully over time it'll get better and better.