OSArch Community

Blender dedicated OSArch branch ?

  1. R

    @nikitron If I'm wrong, please educate me, but I think Python is good for "prototyping" not final production, this is why all Blender nodes at the end parse to C or C++

    I think one of the current obstacles here is that we have few friends who know C and C++, and even other things like JS/TS or even SQL/SQLite, ...

  2. N

    @ReD_CoDE said:

    @nikitron If I'm wrong, please educate me, but I think Python is good for "prototyping" not final production, this is why all Blender nodes at the end parse to C or C++

    I think one of the current obstacles here is that we have few friends who know C and C++, and even other things like JS/TS or even SQL/SQLite, ...

    There are two ways:

    1.Rewrite Sverchok on C#+- with much more freedom and more work.

    2.Wait for Everithing Nodes and embed all we have done there as module, utilize basic nodes of EN. With less efforts.

    1 is more realistic, but who knows

  3. R

    I don't know why I dislike C#, I think C# is good just for windows and those who like .Net

    C++ is better I think, especially when "even web-based solutions" are based on C++ and then JS/TS

  4. S

    Animation Nodes use the "middle path" approach, with cPython and ship compiled versions for every platform.

  5. R

    Exactly, I think this can be used for Sverchok too

  6. C

    I recommend this talk : Anthony Shaw - Why is Python slow?. Very interesting to see because python is not slow for everything and it also talks about ways to improve performances in python (current and future).

  7. R
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