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Bonsai new release!

  1. M

    The old dumb walls were pretty dumb - they were a solidfy and screw modifier shortcut essentially, and broke a lot of rules for axis alignment which made it difficult for structural analysis, energy modeling, costing, scheduling, parametric layers or easy programmatic analysis. In other words - it might look like a wall, but not very useful otherwise.

    The new ones auto update based on parametric layer thickness, auto quantify, auto generate axis representations, and can join and split using multiple joint types. They also auto resolve voids, and can be used immediately for costing and scheduling.

    As discussed on chat, just for the record, turning lines into walls still exists, but the shortcut is now Shift-A with the BIM Tool activated (or you can manually press add type instance). Tooltips need help, but are a low priority for me personally due to other things on the todo list. Extrusion direction bug occurs when you haven't saved your wall thickness, so it doesn't know what to do. Bug is now tracked here: https://github.com/IfcOpenShell/IfcOpenShell/issues/1645

  2. A

    @MexiKiwiMike

    There is also a little test library of elements that makes starting quicker,

    It's super quick once you know the hotkeys and the walls are loaded:

    Click -> load IFC library (below create IFC project) -> once loaded click the paper clip on the right to load each element

  3. E

    Hello Dion, I recently use Create Drawing and error. You can see this

  4. E

    I use blender 2.90 in Ubuntu 18.04 and Blender BIM 210817 py37 linux

  5. M

    @erfizt the drawing features are currently on hold, sorry.

  6. M

    BlenderBIM Add-on v0.0.210829 has been released with 153 new features and fixes. It's our built environment, help support the BlenderBIM Add-on: 100% free and open source software that lets you author and document BIM data fully to ISO standards. It's built by the AEC community, for the AEC community. Get it today: https://blenderbim.org/

    This is the 2nd birthday of the BlenderBIM Add-on. In many ways, it is also the first birthday, as the entire add-on was rebuilt at the beginning of this year. Despite this restart, the redesign as allowed us to exceed far past was the initial architecture allowed us to do. The work to date has built up a strong foundation for editing across all disciplines, and scale up to bigger models. All the features described below are pushing the boundaries of what is possible with OpenBIM and we are proud to be exploring this territory.

    A glimpse of the main tools of architectural native authoring

    The main building blocks and project library support are now available for basic architectural authoring. The tools which we expect to see: walls, slabs, columns, beams, doors, window, and furnitures and asset libraries are ready for iterative testing and improvement. Best of all, you can now insert the BlenderBIM Bunny in your projects!

    You can download the libraries from here: https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.6.0/src/blenderbim/libraries

    IfcClash is back for free clash detection

    Clash detection is a vital tool in the BIM ecosystem and unfortunately the IfcClash tool was out of action for quite a few months due to technical distribution problems. These have now been resolved and we're happy to announce that we now once again have a free and open source clash detection tool. The accuracy of clashes have improved significantly, and IfcClash now works on MacOS, as well as as a standlone app, a library for your own tool, and of course, within the BlenderBIM Add-on itself.

    Drastically improved parametric costing and resource management

    The interfaces for costing, scheduling, and resource management were reworked, and now more start to integrate with one another. For example, tasks now follow the ICOM model, allowing construction processes to have inputs (e.g. formwork), outputs (e.g. walls and slabs), mechanisms / resources (equipment, labour, materials), and controls (overarching constraints). Costs can now parametrically connect not just to geometric model quantities but to task durations and resource usages as well. Cost rates and schedule of rates are now supported with import and export support, task durations may now be calculated from resource utilisation, productivity rates may auto calculate resource hours, and costs may derive from resource rates. A new formula based UI is also released, to make it easier to type in cost breakdowns and equations.

    Free model checking using the new IDS (Information Delivery Specification) standard

    Sponsored by the Google Summer of Code programme, one of our two students: Artur Tomczak finalised his work on the upcoming IDS standard. IDS is a free, XML-based industry standard way to do model checking. Model checking is a standard process of large-scale BIM projects, and existing tools are black boxes and are highly reliant on proprietary tools, or non-OpenBIM based processes. The IDS standard by buildingSMART will resolve this, and everybody will have access to free model checkers with fully replicated results. A huge kudos to Thomas Krijnen who helped mentor the project.

    IfcOpenShell users now have access to a new IDS library, and anybody can create their own specification using the new IDS webpage. Read more details about the project by Artur here: http://blog.ifcopenshell.org/2021/08/idspy-toolkit-as-result-of-google.html

    BCF API v3 support and new test OpenCDE server

    Sponsored by the Google Summer of Code programme, another one of our two students: Prabhat Singh finalised his work on the upcoming BCF v3 API and OpenCDE server. BCF is a well established system for exchanging model issues, and is a common offering by web-based CDEs. Most BCFs are currently exchanged using BCF files, but a new OpenCDE specification allows CDE providers to provide a BCF API so that anybody can manage model issues from any CDE provider from their own client.

    His API code is now shipped with the BlenderBIM Add-on. In addition, various fixes were made to the existing BCF functionality, and a new OpenCDE test server is now available for anybody wanting to develop OpenCDE apps without the cost of proprietary CDE accounts. Read more details about the project by Prabhat here: https://github.com/TestPrab/GSOC_2021

    Initial sustainability integration with OpenLCA

    OpenLCA is a well established open source LCA analysis system. We're excited to announce that we now have preliminary integration with OpenLCA. You can connect to an existing OpenLCA IPC server from the BlenderBIM Add-on and run calculations. Although the feature is still incredibly basic, it opens up exciting possibilities in more sustainable design.

    So much more

    A huge thanks to the growing volume of new contributors who are joining the team and changing the industry. You can too!

  7. M

    All changes

    New features:

    • New bunny rabbit furniture asset :) It's the BlenderBIM Bunny!

    • You can now insert doors, and we distribute a sample demo and site library

    • You can now calculate costs from direct resources and indirect task-based resources

    • You can now edit resource base quantity

    • BCF is now available on PyPI! Thanks krande!

    • Choose from project units instead of hardcoded ones for georeferencing map units. Thanks Gorgious56!

    • Resource base costs are now supported with all the features coming from the cost module.

    • You can now edit nested arithmetic cost values by using spreadsheet-like formulas

    • Many more operators now apply to all selected objects insted of one-by-one. Thanks Gorgious56!

    • Cost values are now serialised and shown as formulas

    • You can now count elements, tasks, and resources parametrically for cost items

    • Only equipment and labour resources can now have time-based usages

    • You can now store productivity rates and calculate resource work parametrically based on productivity

    • You can now manage psets on resources

    • You can now parametrically derive task durations from resource utilisation

    • Improve groups and systems interface to be accessible from individual objects. Thanks Gorgious56!

    • IDS code for GSOC is now finalised with IDS schema 0.4.1 implemented. Thanks ArturTomczak!

    • Detect units from project libraries, and convert nested double aggregates

    • Implement new ICOM-based UI for managing process inputs, outputs, and resources

    • Non-rooted subcontract resources are now allowed.

    • Block the user from creating sub resources under a subcontract resource.

    • Simple prototype integration to run an OpenLCA analysis from Blender

    • Project libraries are now sorted alphabetically for convenience

    • Hide types collection when importing assets.

    • Improved file selection filters to filter by the right file type. Thanks Gorgious56!

    • Various code cleanup, optimisations, tooltips, and descriptions. Thanks Gorgious56!

    • Minor iterator optimisation to prevent inverse check for associated materials

    • Rudimentary handling of purging voids and fills

    • Windows now move with openings and walls when toggled.

    • Filtered imports is now much faster and works with omitted aggregates

    • IfcZip and IfcXML can now be set manually, and prevent double loading when importing, which can save ~20 seconds for large file imports.

    • Improve usability by distinguishing disable versus remove icons. Thanks Gorgious56!

    • Work schedule psets are now supported, so you can set work day/week/month durations

    • OpenCDE API now validates data against the schema. Thanks TestPrab!

    • Complete IfcSIUnitName exponents are now available. Thanks CyrilWaechter!

    • Keep active object as active when creating ifc file. Thanks Gorgious56!

    • Keep active object when removing from containers. Thanks Gorgious56!

    • Add tooltip to CopyToContainer Operator. Thanks Gorgious56!

    • IfcCobie : Prevent executing operator if no ifc file. Thanks Gorgious56!

    • BlenderBim : Improve BCF project UX. Thanks Gorgious56!

    • New site project library for stuff like site sheds and cranes

    • Improve UX of task tree by shifting buttons and changing column widths

    • Cost subtotals that are calculated from per X units are now supported

    • Cleanup : Use clear instead of while...remove loop for optimised list refreshing. Thanks Gorgious56!

    • Extract Docs is bundled with IfcPatch module. Thanks Gorgious56!

    • You can now assign rates from a schedule of rates to a cost plan

    • You can now browse a schedule of rates alongside a cost schedule

    • UoM and unit rates are now shown for schedule of rates in costing

    • You can now insert windows in walls.

    • You can now assign / unassign cost items in a schedule of rates to type products

    • You can now add and edit context dependent units including dimensional exponents

    • Import of CSV-based schedule of rates is now possible

    • Half complete "add window" tool prototype

    • Implement metric constraints in the ifcopenshell.api. Thanks bosonprojets!

    • Improve ifc patch arguments User Experience. Thanks Gorgious56!

    • Improved accuracy of boolean modifiers for dynamic voids

    • Demo library now includes a window type. Neat.

    • Walls and slabs (or any vertical or horziontal layer) now auto recalculate origins after editing

    • Adding openings now intelligently detect the shape of the element you are voiding.

    • A Blender material is now always applied even if indirectly applied through a set or usage.

    • New feature to select the type's Blender object of the active object.

    • New convenience button to add an empty for a type with no representation

    • You can now create shapes of profiles when debugging. Thanks aothms!

    • Bug where auto spatial containment assignment failed when you were not in a container.

    • You can now edit psets of profiles

    • New profile browser with basic profile edit and remove feature.

    • You can now import profile definitions from a library

    • Added some named dimensions for units. Thanks Jesusbill!

    • Implement cost identification numbers and big cleanup to cost schedule UI

    • New utility to get the exponential dimensions of named unit types

    • Implement ability to add SI units

    • New feature to toggle default project unit assignment

    • You can now edit the unit basis of a cost value for a schedule of rates

    • You can now assign resource-based parametric quantities to cost items

    • Implement task-based parametric cost item quantities

  8. M

    ... continued ...

    • Changing task scheduled dates now auto updates its related quantity take off data

    • You can now remove cost quantities in bulk.

    • Parametric quantity breakdowns for cost items are now shown

    • Assigning a product to a cost item now also assigns a quantity in one step

    • New interface to view physical products assigned to a cost item

    • Distribution IFC-extended pset definitions for parametric costing and modeling

    • Implement resource quantity sets for parametric quantification

    • Implement task quantity sets for parametric quantification

    • Parametric types can how define a default layer set direction.

    • You can now parametrically create profile / layer based objects of any type, no longer limited to walls, slabs, etc.

    • You can now add and edit monetary units, and basic editing of other unit types.

    • Updating model quantities now auto refreshes parametric quantities in cost schedules

    • Copying an object / class now also copies pset and qtos

    • BlenderBIM and ifcopenshell.api features to enable adding and editing resource time information

    • You can now import a cost schedule from an IFC project library

    • You can now create curve shapes from the debug panel too

    • You can now customise cost category columns in the cost schedule tree

    • Ifc5d can now parse cost category breakdowns in CSV form

    • You can now import cost schedules as CSVs into IFC in Blender

    • New Ifc5D utility for converting and generating analysis of IFC cost data

    • Feature to enable assigning Construction Resources to Tasks

    • You can now import materials from a project library

    • A whole bunch of drawing improvements, though not yet exposed to the user. Watch this space! Thanks aothms!

    • Deleting a material set from a type now also purges usages from type instances

    • New feature to copy the material of the active object to selected objects.

    • Switching BCF viewpoints is now sigificantly faster on large projects.

    • BCF cameras now support global absolute coordinates with a Blender offset

    • Clearer licensing across codebase.

    • New feature to extend columns, beams, and members to a target

    • Units for cost items are now autodetected

    • New utility to derive the unit of a property or quantity.

    • You can now delete unit assignments

    • New unit utility to auto detect SI unit dimensional exponents

    • You can now view all assigned project units

    • You can now toggle whether decomposed elements are parented in blender when editing, so voids/fills etc move with you.

    • Walls are now dynamically voided when joining, so you can join/unjoin voided walls

    • Add new inverse_relationship in selector for bounded by relationships.

    • New BCF-API client and OpenCDE Foundation-API client system. Thanks TestPrab!

    • Add sample docstring and type hints for IfcPatch recipe.

    • IfcClash is now able to be built as an isolated Python binary. Hooray!

    • Using global keyword is not mandatory but may help debugging

    • Add documentation for how to use IfcClash.

    • New hppfcl IfcClash packaged for the BlenderBIM Add-on. New MacOS support.

    • Improve Debug Panel UI. Thanks Gorgious56!

    • Improve UI for multi input string fields. Thanks Gorgious56!

    • New ifcopenshell.geom.tree based broadphase collision for IfcClash instead of aabbtree.

    • Add descriptions to IFC Search function. Thanks chunchk!

    • WIP experimental hpp-fcl and aabbtree-based IfcClash

  9. M

    New fixes:

    • Fix bug where style attributes couldn't be edited.

    • Fix example and document quirk to prevent memory related bug.

    • Fix warnings when no people or organisations existed.

    • Fix bug where removing material from IfcMaterialList removes all occurences of the material. Thanks Gorgious56!

    • Fix bug where the pset templates with multiple applicable entities only checked the first entity

    • Fix errors if no ifc file. Thanks Gorgious56!

    • Fix errors in console due to accessing empty enum. Thanks Gorgious56!

    • Fix error when trying to select type if type is not set. Thanks Gorgious56!

    • Fix error when adding opening with None object. Thanks Gorgious56!

    • Fix error when filling opening with None object. Thanks Gorgious56!

    • IFC Cobie : Fix Elements not being assigned in selector. Thanks Gorgious56!

    • Fix bug where changing slab layer thicknesses didn't work if it didn't have a solidify modifier already.

    • Fix bug where walls now grow or shrink from their origin point.

    • Fix bug where you could accidentally have a layer set with zero thickness which caused object creation to fail.

    • Fix bug where removing objects fails. Now using a breadth-first search and maintain insertion order on remove_deep(). Thanks aothms!

    • Fix bug in work schedule cascading where some cascades wouldn't work and non-working dates would lead to an infinite recursion

    • Fix bug where editing a schedule finish date by itself wouldn't work

    • Fix bug where you couldn't delete non active task columns

    • IfcClash now has logging and fix bug where exclude clash filters on large files was very slow

    • Fix bug where IFC project libraries could not be imported as a file.

    • Fix bug where you couldn't load the add-on in background mode. Thanks s-leger!

    • Fix bug to prevent users from appending a project library asset twice

    • Fix bug where you couldn't use userdefined types for type elements

    • Fix bug where wall origin recalculations will shift openings

    • Fix bug where FM types for COBie were not selected properly

    • Fix bug where undoing broke the IFC link for child objects

    • Fix builds to use name "blenderbim" instead of "blender28-bim" which now confuses people since 2.9 is out.

    • Fix bug where materials weren't created when importing assets from a library

    • Fix error due to trying to patch non-existent file

    • Fix IfcPatch pyinstaller script to make it easier to distribute ifcpatch.

  10. B

    Has BlenderBIM Bunny some name? Is it Male o Female?

  11. N

    maybe it's a gender blender

  12. M

    Well in theory the 3D model is simply a low resolution Poisson mesh reconstruction of the Stanford Bunny which I cleaned up a bit. Also if anybody is interested in my little foray into Poisson vs my homebrew metaball based mesh reconstruction here's an article on it.

    But the real Rabbit (i.e. the one in all the photos) is my cute female pet bunny named Cinnamon. She can do tricks and her portfolio is here.

    So I guess her name is Cinnamon :D

  13. B

    @Ace said:

    @MexiKiwiMike

    There is also a little test library of elements that makes starting quicker,

    It's super quick once you know the hotkeys and the walls are loaded:

    Click -> load IFC library (below create IFC project) -> once loaded click the paper clip on the right to load each element

    how about this blenderbim-demo-library.ifc files. Lot of viewer do not display them. The one I use very often even crashes. I came around these files here ... https://community.osarch.org/discussion/comment/8524/#Comment_8524

    Are there any more information available? May be at the wiki or at buildingSMART?

    cheers bernd

  14. M

    @bernd that file is not meant to be displayed by a viewer - it is a partial file containing only library data, but no project. To be legal (and thus viewable) I guess I need to wrap it in a project, even if it seems redundant.

    Thanks for bringing this to my attention, I thought I had once seen libraries used by themselves by an official buildingSMART example but I cannot find it now, and only find evidence that libraries can only exist wrapped in a project. Perhaps @geometrygym might know?

  15. B

    I relized myself the missing of the IfcProject. Since it has ifc file ending we need to do something in this regard (IMHO). If it has ifc file ending people will try to open it in a ifc viewer and will fail. The viewer could even crash. Viewer developer might say BlenderBIM does create non standard ifc. We should not let this happen.

    Neverless I like the idea to use ifc to save libray data.

  16. G

    Hi Dion, you're probably referring to a geometry gym sample that isn't compliant with the specification. At present the IfcProject is a mandatory singular concept in an IFC serialization. Perhaps this could be relaxed to be an IfcContext (supertype of IfcProject and IfcProjectLibrary) but at present the library needs to be declared by an IfcProject to be legal. It would need a schema change but also some working groups have explored ifc "snippets" which are isolated IFC data sets not necessarily in context.

  17. B
  18. D

    But the real Rabbit (i.e. the one in all the photos) is my cute female pet bunny named Cinnamon. She can do tricks and her portfolio is here.

    Bet she speaks Python!

  19. M
  20. C

    Hi, I need help with the file “blenderbim-demo-library.ifc”. When loading in “IFC Project Library”

    I’m getting an error message: “Ifcopenshell.Error: Unable to parse IFC SPF header”

    Thanks in advance!

  21. V

    No love for M1?

  22. M
  23. V

    @Moult said:

    @VDobranov not at the moment, no, we don't build for ARM. Would you mind posting at https://github.com/IfcOpenShell/IfcOpenShell/issues/1702 ? I think to solve it, we need to purchase an ARM MacOS machine. Perhaps we could fundraise for this?

    Just to try the waters: are there any means to donate on particular goal?

  24. M
  25. M

    BlenderBIM Add-on v0.0.211031 has been released with 187 new features and fixes. It's our built environment, help support the BlenderBIM Add-on: 100% free and open source software that lets you author and document BIM data fully to ISO standards. It's built by the AEC community, for the AEC community. Get it today: https://blenderbim.org/

    Let's get into the details.

    Upgrade to IfcOpenShell v0.7.0, for a 35% - 2,000% (yes!) speed boost and new developer toys

    The biggest aspect of this release, which is why we delayed it for a month, was an upgrade to v0.7.0 of IfcOpenShell. This represents a significant impact for developers, thanks to the tireless efforts by aothms. We will now benefit from geometry caching (in future releases), a new drawing generator (WIP), a huge speed boost ranging from 35% to 20 times faster depending on what you're doing, visualise bounding boxes and fill areas, SVG analysis, and version tags. Users can start to play with the ongoing drawing features in upcoming daily builds, and generally see things faster everywhere.

    New testable code architecture

    On the Python side, code has been rearchitected to allow for a more robust test framework and UI rendering. For developers, this represents a maturation of the codebase and developer community, including code standards for licensing, QA, style (black), linting, and TDD. Over 800 tests were written for this release with the new architecture, spanning from unit tests to full integration tests. For users, this is largely responsible for the staggering 68 bugs zapped during this release, so users will likely notice less regressions, and that the BlenderBIM Add-on will start feeling more and more like a native authoring tool.

    Partial project loading support

    You no longer need to load an entire project. By enabling advanced mode when importing, you can filter what you want to import, allowing you to load huuuge models much faster and only related to what you're planning to edit or review. Choose from filtering by location or by type, as well as new collection hierarchies.

    Parametric geometry is now default

    One of the biggest user impacts when editing is now that parametric geometry is default. You can now push and pull things as a mesh, but under the hood the parametric geometry will be preserved when possible. This leads to much more natural modeling and less paying attention to geometry modes and updating representations. This feature is also a leap of faith in standardised parametric IFC geometry, so keep an eye out for issues!

    Improved construction scheduling

    Construction scheduling continues to improve with bugs fixed around date calculations, rendering animations, real time date visualisation, Primavera P6 XER and resource import support, a new Ifc4D command line tool, improved formwork calculations, and more.

    So much more

    Other notable improvements include more point cloud support, user UI presets, real time type filter, bulk property and attribute editing, a few MEP system visualisation tools, and upgrades to the ownership and context editing modules. A huge thanks to the growing volume of new contributors who are joining the team and changing the industry. You can too!

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