V
by vdl on 15 Jan 2025, edited 15 Jan 2025
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+2 votes
@Moult, thanks for the information.
In my opinion, since this is for solar analysis (not general light analysis, where many scenarios are possible), I would say that the ordered list of topics for architectural design include:
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Understand the shadows that are created by opaque objects receiving sunlight
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Understand the light that traverses transparent objects receiving sunlight
2.1 Without levels of transparency. Just transparent 100% vs Opaque (transparent 0%)
2.2 With levels of transparency
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Understand the light generated by highly reflective objects receiving sunlight (a lake, a skyscraper, etc. )
I would say that for solar analysis we can then have:
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Standard analysis: that would apply to most designs, including bioclimatic architecture. That includes topic 1. & 2.1
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Advanced analysis: That includes topic 1, 2.2 & 3
It would be great if the "Standard analysis" could be done with the workbench render engine alone. Is it feasible with the workbench render engine to disable shadows on geometry elements that have ifcSurfaceStyle with transparency >0 (like the glass of a window but not the frame of the window)?
For the "Advanced Analysis" I guess that eeves/cycles are required engines since the amount of cases for refraction/reflection is very high and require ray tracing.