Hi. I just found references of this new AI technology in a youtube video and I wanted to share it here.
Hunyuan3D-2. It is a High-Resolution 3D Assets Generator for video games using AI. You can create the 3D mesh of an object with a text or an image. The project has some kind of freeware license for community people. So, I decided to run a short workflow thinking how this tool can be useful for early stages of architectural design. Something to full the gap between the ideas and concepts and the digital/3D work.
First, I draw a concept of my building. Simply, it is made by hand, a pen and paper...
Second, I uploaded a photo to the Hunyuan3D-2 demo webpage. Just run the generator and the result is... Wow! It is a full 3D mesh!!
Then, I downloaded the textured mesh to my computer to import it in my BIM project. Of course, it is a mesh in a glb format. You can post process it with Meshlab for a different format of less dense mesh, if you want. Once you imported it to your project, you can move or scale it.
Here, my design in a IFC file in FreeCAD...
And here, the same geometry inserted in Blender with Bonsai (the main building is a IFC project, the addition is a obj mesh)...
Also, Hunyuan3D-2 has an add-on for Blender, so you don't need to use the demo web. What do you think?