A video that goes over making something like a chair in Blender classifying it as an IfcType in Bonsai and giving it a representation.
Essentially the process for anything that cannot be made natively in Bonsai,
Any Questions or queries ask away!
A video that goes over making something like a chair in Blender classifying it as an IfcType in Bonsai and giving it a representation.
Essentially the process for anything that cannot be made natively in Bonsai,
Any Questions or queries ask away!
These are amazing tutorials. You have a real gift for creating them. It feels so snappy, well rehearsed, just the right amount of information. I've probably said this before but I'm learning things myself about how to use Bonsai from them :)
An extremely good tutorial. It clarifies so many questions about the workflow in Bonsai. Thanks for that.
One “little thing” I personally miss: definition of two materials/style(color) on one object. For example: One material/style(color) for the seat and another for the rest
Great tutorials @steverugi and @Ace, thank you so much for taking the time to teach us newbies!
I tried to make a custom window type using a window I have modeled and adding its representation with the "Tessellation from Object" option, but there are a few issues:
The window is upside down
It doesn't boolean the wall in the right place
The materials of the window were not saved (but this point I think I can fix now thanks to @steverugi )
Maybe creating custom door and window types involves some more steps than a furniture?
@tessafk
please check the origin of your window and that its geometry is not rotated/scaled before converting it to an Ifc element
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