F
by falken10vdl on 21 Mar 2025, edited 21 Mar 2025
#
@Moult said:
When there is an agreed workflow for VSCode, due to its popularity it woudl be awesome if you could submit a PR to update the docs :)
@Moult here is a PR Add quickstart guide for linux IDE #6408 for a possible QS guide for IDE in Linux. If you guys can provide feedback I can update it and do the corresponding ones for Windows & MacOs.
My native language is not English either, so maybe there are awkward constructions...
I attach the QS as a print to PDF from the html page.
Thanks!
L
by lfcastel on 19 Apr 2025, edited 19 Apr 2025
#
@theoryshaw said:
This might be helpful, as well: https://github.com/IfcOpenShell/IfcOpenShell/blob/7b7108b9389104077feb225c6cbfc554c8338c56/src/bonsai/docs/guides/development/debugging.rst#L8
New to this, but i tried the 'Bundling for Blender' and the same error in this doc kept popping up:
cd build && python3 -m venv env && . env/bin/activate && pip3.11 install build
/bin/sh: pip3.11: command not found
Seems to be something with pip, but I can't figure it out...
F
by falken10vdl on 19 Apr 2025
#
@ifcastel what os and version are you running?. Basically you seem to not have pip3.11 installed or in the path.
L
by lfcastel on 20 Apr 2025, edited 20 Apr 2025
#
@falken10vdl said:
@ifcastel what os and version are you running?. Basically you seem to not have pip3.11 installed or in the path.
MacOS Sequoia on a Mac Mini with M2 chip. I figured out the error: i was building for python3.12, but if you look at the makefile it uses pip3.11, which i had not installed since i did not have python3.11 installed. Is it weird that it uses pip3.11 for building for python3.12?
However, it seems to build for quite a while and then says IfcOpenShell/src/ifcopenshell-python/build/env/bin/python3: No module named build
F
by falken10vdl on 20 Apr 2025
#
Ah! I do not have MacOs. Maybe others can help?