Peeps might be interested to chime in this conversation about developing base point snapping in Blender.
https://developer.blender.org/D9415
The experimental build is called transform-snap-base branch
if you want to play around with it...
Peeps might be interested to chime in this conversation about developing base point snapping in Blender.
https://developer.blender.org/D9415
The experimental build is called transform-snap-base branch
if you want to play around with it...
Yes yes yes! Added my comment to the tracker :)
Is this feature available in 3.6? Holding the 'B' key that Pablo used in his demo doesn't seem to work...
Also check out the feedback thread related to this here: https://devtalk.blender.org/t/snapping-precision-modeling-improvements/28435/112
@Bedson said:
Is this feature available in 3.6? Holding the 'B' key that Pablo used in his demo doesn't seem to work...
No, this is going to land in 4.0
Just want to revive this conversation.
"SNAP BASE" is NOW available with Blender 4!!
Here's a short tutorial from youtube:
@smr02 said:
Just want to revive this conversation.
"SNAP BASE" is not available with Blender 4!!
did you mean NOW available?
@Nigel, correct. Now awailable
@smr02 said:
@Nigel, correct. Now available
and... it is really useful!!! not to mention the Alt key to move around during an operation
I just found out about it now. It's really useful!!
Awesome !
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