array(3) { ["extent"]=> int(43) ["position"]=> int(72) ["element"]=> array(3) { ["name"]=> string(1) "a" ["text"]=> string(43) "https://www.youtube.com/watch?v=w0ztlIAYTCU" ["attributes"]=> array(1) { ["href"]=> string(43) "https://www.youtube.com/watch?v=w0ztlIAYTCU" } } } string(11) "w0ztlIAYTCU" AEC Free Software directory: (https://wiki.osarch.org/index.php?title=AEC_Free_Software_directory)

OSArch Community

AEC Free Software directory: (https://wiki.osarch.org/index.php?title=AEC_Free_Software_directory)

  1. M

    Fantastic! I have literally just set up https://wiki.osarch.org/ just a few minutes ago! Please feel free to start putting it up there.

  2. M
  3. R

    @Moult Dion, I think it'd be better first of all build a whole life-cycle (tasks) and then put software/tools in their appropriate directories

    I'm working on this and will share it publicly to improve it and transform it to web-pages:

    t.png

  4. M

    That's a lot of categories relative to the amount of software available. Unless you're aware of a bunch more FOSS software out there?

  5. R

    For sure no, but it will give an accurate view about the whole FOSS environment, and which areas are less known or people less worked?

  6. B
  7. M

    @ReD_CoDE - if you wanted to start a new FOSS project to fill in a gap, that would be awesome :)

    Thanks @bitacovir ! I've added Speckle.

  8. R

    @Moult contribution matter, I would be happy to start, but need you all to contribute

    Personally I feel FOSS is need more and more consulting to go its the best path

    There're a lot of good projects that I feel with didn't follow a right path and caused didn't be countable in the industry

    For instance, you added two Project Management tools that both follow an old (but still popular) method like Gantt and CPM or have some Lean or Agile solutions but in early phase like Kanban 

    Or Speckle which still follows the idea of "Inport/Export" or "static" method or somewhat dynamic

    It seems that many in FOSS environment are not familiar with Automation & Control

    I mean please don't invent a wheel again, if you want to do a promising job, do it in a new or update way, not ideas and methods that were popular 10-20 years ago

  9. R
  10. M

    Hello there ! It' great to see that something is moving ! Thanks @Moult for this initiative. I had recently started a website on this topic : htttps://www.continuum.codes. Will had more content soon, and hope to be present on the 4th april meeting. cheers !

  11. R
  12. M

    Cool find @ReD_CoDE ! I've added it to the wiki.

  13. S

    I make a summary

    Blender - Polygonal 3D modeling, animation, and rendering

    FreeCAD - Parametric, constraint-based solid modeling and analysis for industrial design

    Tissue - Create parametric and tesselated panels in Blender

    Sverchok - Parametric and algorithmic or generative design with Blender, similar to Grasshopper

    ArchiPack - Quickly model parametric architectural objects in Blender

    BlenderBIM Add-on - Read, write, and management of IFC data with Blender

    Measure-it - Create 3D measurements in Blender

    IfcOpenShell - A C++ and Python library for manipulating IFC data for programmers

    BIMServer - An online server to view and manage IFC files, similar to BIM360

    Radiance - Scientifically validated light simulation for light engineering

    EnergyPlus - Scientifically validated energy analysis platform

    OpenFOAM - Computational fluid dynamics analysis platform

    ParaView - Scientific visualisation platform for analysis results

    Code_Aster - Numerical simulation for structural mechanics

    Flexible Collision Library - Allows interrogation of geometry clashes

    BIMTester - Write unit tests to perform quality auditing of IFC data

    IFCDiff - Compare changes between two IFC files

    IFCCOBie - Convert COBie data from an IFC file to spreadsheet format

    BIMSurfer - Web-based IFC model viewer

    BRL-CAD - Command based solid modeling platform

    Sweethome3d (Interior Design application for furniture layout design - http://www.sweethome3d.com/ )

    LibreCAD = 2D CAD software https://librecad.org/ )

    QCAD = 2D CAD software https://qcad.org/en/)

    MeshLab = 3D meshes processing software http://www.meshlab.net/

    QGIS = Geographic Information system https://www.qgis.org/en/site/

    IFC++ = IFC Viewer https://ifcquery.com/

    xBIM Xplorer = IFC Viewer http://docs.xbim.net/downloads/xbimxplorer.html

    GIMP = Photo Editor software https://www.gimp.org/

    Hugin = panoramic Photo Tool http://hugin.sourceforge.net/

    Inkscape = vector graphic editor https://inkscape.org/

    Scribus = Page layout program https://www.scribus.net/

    LibreOffice = alternative office suit, for all platforms https://www.libreoffice.org/

    OpenProj = Gantt software for project management https://sourceforge.net/projects/openproj/

    Freeplane = mind map software for diagrams and mind maps https://www.freeplane.org/wiki/index.php/Home

    PDFSAM = PDF editor for Split and Merge files https://pdfsam.org/

    PDFedit = PDF editor http://pdfedit.cz/en/index.html

    LuxRender = external Rendering engine for 3D files https://luxcorerender.org/

    Mitsuba = external Rendering engine for 3D files http://www.mitsuba-renderer.org/

    Applessed = external Rendering engine for 3D files https://appleseedhq.net/

    ODS Studio = Plugin for Blender to perform CFD analysis https://www.ods-engineering.com/tools/ods-studio/download/

    Meshroom = 3D photogrametric software for 3D reconstruction and camera tracking https://alicevision.org/

    OpenStudio= suite of free and open-source software applications for building energy analysis https://www.openstudio.net/

    ShareX = screenshot and screencast program https://getsharex.com/

    OpenSees - (opensees.berkeley.edu): A software framework for developing applications to simulate the performance of structural and geotechnical systems subjected to earthquakes

    FDS - (github.com/firemodels/fds): Fire Dynamics Simulator (FDS) is a large-eddy simulation (LES) code for low-speed flows, with an emphasis on smoke and heat transport from fires

    Syrthes - (https://www.edf.fr/en/the-edf-group/world-s-largest-power-company/activities/research-and-development/scientific-communities/simulation-softwares?logiciel=10818): A general thermal software dedicated to transient thermal simulations in complex solid geometries including radiation

    IfcSharp (https://github.com/IfcSharp) - Bringing SQL- and SQLite-based IFC based on C#

    Cesium (https://github.com/CesiumGS/cesium) JS-based 3D Globes and Maps

    Terria.io (https://github.com/TerriaJS) An Australian startup based on Cesium, which these days work directly in and with Cesium team

    PlayCanvas (https://github.com/playcanvas/engine) A game engine based on HTML5 and WebGL which cooperates with Mozilla

    Webcodesk (https://github.com/webcodesk/webcodesk-srv) A front-end visual development tool for React applications

    DBE Tools | Trello https://trello.com/b/AXTErKTW/dbe-tools

  14. R

    The COMPAS framework (https://github.com/compas-dev/compas) is an open-source, Python-based framework for computational research and collaboration in architecture, engineering and digital fabrication.

    AEC Deltas Specification (https://github.com/aecdeltas/aec-deltas-spec) The aim of this project is to engage manufacturing in the earliest possible stages of design by streamlining data workflow from consultants to factory.

  15. I

    Not exactly AEC open source, but I think all of these could be interesting.

    Krita (https://github.com/CesiumGS/cesium) Is a free and open-sourceraster graphics editor designed primarily for digital painting and animation purposes. For concept artists, illustrators, matte and texture artists, and the VFX industry. Developed with Qt 5 and KDE Frameworks 5.

    TextureLab (https://njbrown.itch.io/texturelab)Is a tool designed to make procedural texture generation fast, simple and free. It is the first in a line of tools dedicated to make the process of making beautiful textures easy and artist-friendly. This project aims to eventually become a worthy competitor to Substance Designer.

    Material Maker (https://rodzilla.itch.io/material-maker) Is a simple procedural materials generation tool, based on the Godot Engine. Materials are defined as graphs where nodes create or transform textures.

  16. M

    @izerman fantastic, would you like to add them to the wiki? I think Krita and Cesium are already there.

  17. R
  18. J

    More for graphics simulations and less for engineering applications but nevertheless, very good to know! Thanks for tagging @ReD_CoDE

  19. R

    @Jesusbill as far as I know it's not just graphical, it's based on physical laws and is not completely but almost engineering

    Also let's accept that VFX and CG world doesn't know anything about engineering and these are not real (which I claim that even what you call engineering simulations are not totally real) so some groups SHOULD work to solve this gap between these two worlds, artistic and engineering

    Which I know many work on it

  20. H
  21. R
  22. J

    Yes the source code is available. @ReD_CoDE I checked the limitations they list (https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Limitations-of-the-FLIP-Fluids-addon) that is why I said that is less for engineering. Graphic and Engineering simulations are two different worlds, I don't know how much it can make sense to unite them as the objectives are different. That said real-time engineering simulations in the way video games work is a direction I would see very happily the industry going but with the current limitations I don't know if it is realistic ... let's hope quantum computing can help us go there!

  23. B

    CG tools used in games and movies look to provide functions to make powerful visual effects, they don't care about physic laws.

  24. R

    @Jesusbill I couldn't agree more, for sure it has limitations, however, it's advanced than current fluid extension in Blender

    I thought myself maybe it help you and all

    Current advanced fluid simulation tools use which methods? Is it mathematical? which shape models? Isosurfaces? Voxels? Particles?

    You said quantum computing, then should see this  (What is reality?