Fantastic! I have literally just set up https://wiki.osarch.org/ just a few minutes ago! Please feel free to start putting it up there.
array(3) { ["extent"]=> int(43) ["position"]=> int(72) ["element"]=> array(3) { ["name"]=> string(1) "a" ["text"]=> string(43) "https://www.youtube.com/watch?v=w0ztlIAYTCU" ["attributes"]=> array(1) { ["href"]=> string(43) "https://www.youtube.com/watch?v=w0ztlIAYTCU" } } } string(11) "w0ztlIAYTCU"
Fantastic! I have literally just set up https://wiki.osarch.org/ just a few minutes ago! Please feel free to start putting it up there.
The AEC software directory is now available here: https://wiki.osarch.org/index.php?title=AEC_Free_Software_directory
Feel free to contribute! I took out some of the more generic ones like Libreoffice. I think it's best to keep it specific to the domain.
@Moult Dion, I think it'd be better first of all build a whole life-cycle (tasks) and then put software/tools in their appropriate directories
I'm working on this and will share it publicly to improve it and transform it to web-pages:
That's a lot of categories relative to the amount of software available. Unless you're aware of a bunch more FOSS software out there?
For sure no, but it will give an accurate view about the whole FOSS environment, and which areas are less known or people less worked?
Speckle. https://speckle.systems/ open source data platform for aec, With a addon for Blender https://vimeo.com/398214562
@ReD_CoDE - if you wanted to start a new FOSS project to fill in a gap, that would be awesome :)
Thanks @bitacovir ! I've added Speckle.
@Moult contribution matter, I would be happy to start, but need you all to contribute
Personally I feel FOSS is need more and more consulting to go its the best path
There're a lot of good projects that I feel with didn't follow a right path and caused didn't be countable in the industry
For instance, you added two Project Management tools that both follow an old (but still popular) method like Gantt and CPM or have some Lean or Agile solutions but in early phase like Kanban
Or Speckle which still follows the idea of "Inport/Export" or "static" method or somewhat dynamic
It seems that many in FOSS environment are not familiar with Automation & Control
I mean please don't invent a wheel again, if you want to do a promising job, do it in a new or update way, not ideas and methods that were popular 10-20 years ago
Hello there ! It' great to see that something is moving ! Thanks @Moult for this initiative. I had recently started a website on this topic : htttps://www.continuum.codes. Will had more content soon, and hope to be present on the 4th april meeting. cheers !
NURBS-Python (geomdl) (https://github.com/orbingol/NURBS-Python) is a pure Python, self-contained, object-oriented B-Spline and NURBS spline library for Python versions 2.7.x, 3.4.x and later.
Cool find @ReD_CoDE ! I've added it to the wiki.
I make a summary
Blender - Polygonal 3D modeling, animation, and rendering
FreeCAD - Parametric, constraint-based solid modeling and analysis for industrial design
Tissue - Create parametric and tesselated panels in Blender
Sverchok - Parametric and algorithmic or generative design with Blender, similar to Grasshopper
ArchiPack - Quickly model parametric architectural objects in Blender
BlenderBIM Add-on - Read, write, and management of IFC data with Blender
Measure-it - Create 3D measurements in Blender
IfcOpenShell - A C++ and Python library for manipulating IFC data for programmers
BIMServer - An online server to view and manage IFC files, similar to BIM360
Radiance - Scientifically validated light simulation for light engineering
EnergyPlus - Scientifically validated energy analysis platform
OpenFOAM - Computational fluid dynamics analysis platform
ParaView - Scientific visualisation platform for analysis results
Code_Aster - Numerical simulation for structural mechanics
Flexible Collision Library - Allows interrogation of geometry clashes
BIMTester - Write unit tests to perform quality auditing of IFC data
IFCDiff - Compare changes between two IFC files
IFCCOBie - Convert COBie data from an IFC file to spreadsheet format
BIMSurfer - Web-based IFC model viewer
BRL-CAD - Command based solid modeling platform
Sweethome3d (Interior Design application for furniture layout design - http://www.sweethome3d.com/ )
LibreCAD = 2D CAD software https://librecad.org/ )
QCAD = 2D CAD software https://qcad.org/en/)
MeshLab = 3D meshes processing software http://www.meshlab.net/
QGIS = Geographic Information system https://www.qgis.org/en/site/
IFC++ = IFC Viewer https://ifcquery.com/
xBIM Xplorer = IFC Viewer http://docs.xbim.net/downloads/xbimxplorer.html
GIMP = Photo Editor software https://www.gimp.org/
Hugin = panoramic Photo Tool http://hugin.sourceforge.net/
Inkscape = vector graphic editor https://inkscape.org/
Scribus = Page layout program https://www.scribus.net/
LibreOffice = alternative office suit, for all platforms https://www.libreoffice.org/
OpenProj = Gantt software for project management https://sourceforge.net/projects/openproj/
Freeplane = mind map software for diagrams and mind maps https://www.freeplane.org/wiki/index.php/Home
PDFSAM = PDF editor for Split and Merge files https://pdfsam.org/
PDFedit = PDF editor http://pdfedit.cz/en/index.html
LuxRender = external Rendering engine for 3D files https://luxcorerender.org/
Mitsuba = external Rendering engine for 3D files http://www.mitsuba-renderer.org/
Applessed = external Rendering engine for 3D files https://appleseedhq.net/
ODS Studio = Plugin for Blender to perform CFD analysis https://www.ods-engineering.com/tools/ods-studio/download/
Meshroom = 3D photogrametric software for 3D reconstruction and camera tracking https://alicevision.org/
OpenStudio= suite of free and open-source software applications for building energy analysis https://www.openstudio.net/
ShareX = screenshot and screencast program https://getsharex.com/
OpenSees - (opensees.berkeley.edu): A software framework for developing applications to simulate the performance of structural and geotechnical systems subjected to earthquakes
FDS - (github.com/firemodels/fds): Fire Dynamics Simulator (FDS) is a large-eddy simulation (LES) code for low-speed flows, with an emphasis on smoke and heat transport from fires
Syrthes - (https://www.edf.fr/en/the-edf-group/world-s-largest-power-company/activities/research-and-development/scientific-communities/simulation-softwares?logiciel=10818): A general thermal software dedicated to transient thermal simulations in complex solid geometries including radiation
IfcSharp (https://github.com/IfcSharp) - Bringing SQL- and SQLite-based IFC based on C#
Cesium (https://github.com/CesiumGS/cesium) JS-based 3D Globes and Maps
Terria.io (https://github.com/TerriaJS) An Australian startup based on Cesium, which these days work directly in and with Cesium team
PlayCanvas (https://github.com/playcanvas/engine) A game engine based on HTML5 and WebGL which cooperates with Mozilla
Webcodesk (https://github.com/webcodesk/webcodesk-srv) A front-end visual development tool for React applications
DBE Tools | Trello https://trello.com/b/AXTErKTW/dbe-tools
The COMPAS framework (https://github.com/compas-dev/compas) is an open-source, Python-based framework for computational research and collaboration in architecture, engineering and digital fabrication.
AEC Deltas Specification (https://github.com/aecdeltas/aec-deltas-spec) The aim of this project is to engage manufacturing in the earliest possible stages of design by streamlining data workflow from consultants to factory.
Not exactly AEC open source, but I think all of these could be interesting.
Krita (https://github.com/CesiumGS/cesium) Is a free and open-sourceraster graphics editor designed primarily for digital painting and animation purposes. For concept artists, illustrators, matte and texture artists, and the VFX industry. Developed with Qt 5 and KDE Frameworks 5.
TextureLab (https://njbrown.itch.io/texturelab)Is a tool designed to make procedural texture generation fast, simple and free. It is the first in a line of tools dedicated to make the process of making beautiful textures easy and artist-friendly. This project aims to eventually become a worthy competitor to Substance Designer.
Material Maker (https://rodzilla.itch.io/material-maker) Is a simple procedural materials generation tool, based on the Godot Engine. Materials are defined as graphs where nodes create or transform textures.
@izerman fantastic, would you like to add them to the wiki? I think Krita and Cesium are already there.
FLIP Fluids (https://blendermarket.com/products/flipfluids) is a powerful liquid simulation addon that gives you the ability to create high quality fluid effects all within Blender!
CC: @Jesusbill
More for graphics simulations and less for engineering applications but nevertheless, very good to know! Thanks for tagging @ReD_CoDE
@Jesusbill as far as I know it's not just graphical, it's based on physical laws and is not completely but almost engineering
Also let's accept that VFX and CG world doesn't know anything about engineering and these are not real (which I claim that even what you call engineering simulations are not totally real) so some groups SHOULD work to solve this gap between these two worlds, artistic and engineering
Which I know many work on it
<p>FLIP Fluids (<a href="https://blendermarket.com/products/flipfluids" rel="nofollow">https://blendermarket.com/products/flipfluids</a>) is a powerful liquid simulation addon that gives you the ability to create high quality fluid effects all within Blender!</p><p>CC: <a class="atMention" data-username="Jesusbill" data-userid="18" href="https://community.osarch.org/profile/Jesusbill">@Jesusbill</a></p>It's not free.
@htlcnn as long as I heard, it's free if you can run your own based on their sources (https://github.com/rlguy/Blender-FLIP-Fluids)
Yes the source code is available. @ReD_CoDE I checked the limitations they list (https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Limitations-of-the-FLIP-Fluids-addon) that is why I said that is less for engineering. Graphic and Engineering simulations are two different worlds, I don't know how much it can make sense to unite them as the objectives are different. That said real-time engineering simulations in the way video games work is a direction I would see very happily the industry going but with the current limitations I don't know if it is realistic ... let's hope quantum computing can help us go there!
CG tools used in games and movies look to provide functions to make powerful visual effects, they don't care about physic laws.
@Jesusbill I couldn't agree more, for sure it has limitations, however, it's advanced than current fluid extension in Blender
I thought myself maybe it help you and all
Current advanced fluid simulation tools use which methods? Is it mathematical? which shape models? Isosurfaces? Voxels? Particles?
You said quantum computing, then should see this (What is reality? ) @Jesusbill
There are various formulations, the answer to your questions would be long, let alone I am not expert in Computational Fluid Dynamics to answer properly. I just wanted to post two links of two cool scientific simulations. I think they can be visible even for who does not have LinkedIn, if not I apologize but they are not available in other platforms.
code_saturne - neptune_cfd on LinkedIn: #neptune_cfd #CFD #simulation | 16 commentscode_saturne - neptune_cfd posted on LinkedIn
I just want to mention that for the first simulation of 42 seconds, with a 6.3M cells mesh it was needed, as stated by the creator, 2 days over 700 CPUs!!! That's it we are probably going off-topic of this particular thread.
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