I didn't look into Grease Pencil yet but i think it should be generally possible to convert it to BGS geometry. BGS could support an import option, something like "Geometry from GP Layer" as a one time operation. However i think there would come bigger problems with following features:
GP doesn't have any constraints, guessing constraints that make sense and not overconstraining the sketch might not be trivial
This is still an open topic, being able to reference a mesh vertex, GP stroke etc. in a sketch would definitely be a powerful feature. However i wouldn't really advise it for such a workflow, better just converting strokes and deleting them thereafter and allowing to add additional strokes to the same sketch.
When having this as a generic import method it wouldn't be enough to generate lines. Freeform geometry would have to be approached somewhat accurately which should also work with curves. Also trimming of standing out geometry might not be what's expected from such a importer.
To discuss some alternatives:
Why not improve BGS tools to be faster and more fluent to use? Also maybe a generic BGS "free draw tool" could be considered. Where strokes would directly be converted after drawing.
Anyway i think it should be possible to integrate BGS into specific use-cases and tools but i would suggest to keep itself as generic as possible and focus on better integration into native blender and various aspects of it, like GP.
More specific tools and workflows however should be covered by other addons. So an important question is probably: How can other addons and BGS integrate/communicate? I assume either one of the following could be a solution:
Greetings hlorus