Nice!! (And a Brazilian dev ;) ) I hope they come here!
Z
by Zecruel on 25 Nov 2021, edited 25 Nov 2021#
+15 votes
Hello,
I'm the lone (well, not quite) developer of CadZinho. It started as a personal learning project to develop my programming skills (and also English language skill). I do it in my spare time, kind of as a hobby. I'm not a software development professional.
So the project grew, and reached an interesting level. I know it's necessary to write the documentation, but I haven't been able to organize my time for it yet.
Well, the main objectives of CadZinho are:
Free software: permissive license, both in its own code and in that of third parties;
Portable: different platforms and operating systems, no administrator privileges, few external dependencies;
Extensible: script language (Lua) that allows the addition of new features, automation, customization. Perhaps this is the most ambitious goal, as it intends to make CadZinho a base platform for more specialized applications.
@Zecruel is CADZinho a fork of any existing project? There are at least three 2D CAD projects out there that deserve support, QCAD CE, LibreCAD 2.x and LibreCAD 3 (which is a completely different codebase).
@Bedson can you explain a bit more what you're talking about?
@duncan my post references part of the hunt for a workflow using Blender to create drawings. IFC.js can generate vector based views from an IFC model that can be dimensioned etc. in 2D CAD (such as CADZhino).
Paulo Furani (active on Twitter) has done some extensive testing. He has come up with the following workfow:
Apply LineArt modifier and re-project Grease Pencil from view
Convert to Bezier Curves and export with add-on leomoon-bezier2svg
Open with Inkscape and export to DXF R14
Import into CAD (ref CADZhino possibly) and scale drawings
Hm this seems way too complicated, you can just use measureit arch to do annotations and export to svg and inkscape to place it on the layout and scale.
B
by Bedson on 29 Nov 2021, edited 29 Nov 2021#
+2 votes
Hi @JanF Maker Tales did a good tutorial on the workflow you described.
I also saw this interesting video about using a CAD DXF program in conjunction with Blender (any one of them would do i.e. QCAD / AutoCAD etc.)
There seems to be a lot of different workflows but HomeMakers Pyclone is the closest to producing native Blender drawings.
Wouldn't it be easier to export directly in dxf from Blender ?
J
by JanF on 29 Nov 2021, edited 29 Nov 2021#
+1 votes
@Bedson said:
Hi @JanF Maker Tales did a good tutorial on the workflow you described.
Do you have a link? All I found was this:
But he only renders rasters which is not what most architects require. What I meant was exporting vector svg and referencing it in inkscape layout, so that your svg layout updates automatically when you change your drawing. I'm testing this out right now and wanted to do a tutorial, but if it exists already I don't have to.
@Zecruel is CADZinho a fork of any existing project? There are at least three 2D CAD projects out there that deserve support, QCAD CE, LibreCAD 2.x and LibreCAD 3 (which is a completely different codebase).
Nope, CadZinho's codebase was developed from scratch.
@Zecruel can CADZinho work with LibreDWG? As I understand it that would give very good DWG/DXF/SVG support.
Neither. CadZinho and LibreDWG have different proposals, although they can even complement each other.
LibreDWG It is an interesting project (Brazilian developers too) that focuses on decoding DWG files. But it is based on the version 2000 standard, somewhat incompatible with the v2007 used in CadZinho. In addition, it lacks some features that I believe are important for the development of CadZinho.
I announce the release of CadZinho version 0.2.0, available for Windows, Linux and Mac. See at: CadZinho 0.2.0
It is now possible to carry out a more complete design work (dimension tools are available), although the tools are basic and need a little more steps.
Hi @Zecruel I have downloaded CadZinho for a road test. It has a familiarity about it that I like. Keep up the good work
I'm looking for a FOSS CAD that I can use alongside Blender, do you think it is possible to save to .Blend file so I can link/append it into Blender? It might sound like a silly idea :) but I want draw in CAD as a base for modelling in Blender
@Zecruel excellent work! Would you be interested in writing ~300 words to feature your application as a news article on the OSArch.org homepage? It would be great to spread the word further, and that would share it with all OSArch subscribers!
I'm looking for a FOSS CAD that I can use alongside Blender, do you think it is possible to save to .Blend file so I can link/append it into Blender? It might sound like a silly idea :) but I want draw in CAD as a base for modelling in Blender
I don't think it's a silly idea, but it takes a lot of work. for now, there is an official addon in Blender to import dxf files, which can help you.
@Zecruel excellent work! Would you be interested in writing ~300 words to feature your application as a news article on the OSArch.org homepage? It would be great to spread the word further, and that would share it with all OSArch subscribers!
Yes, but I need to organize my writing time. I owe a decent documentation of the project.