Thanks @Ace for the suggestion. It's a very powerful tool, i tried it but i need something more simple.
I just need to show the different situation at different time and every situation should be represented in a different frame.
Is there a efficient method to do this in blender?
J
by JanF on 28 Nov 2021, edited 28 Nov 2021#
+2 votes
This is a very simple thing to do in blender, just see any animation tutorial. Basically you
Select your object, go into the Outliner, deactivate the Show In Renders option (camera icon) and create a keyframe (i).
Now in the Timeline move to the frame where you want your object to appear, go into the Outliner, reactivate the camera icon and create a new keyframe.
This is very nice @JanF and exactly what i was searching for.
Btw, i tried the first advise you wrote and it's useful to say that the 'i' button (insert keyframe) needs to be pressed when the mouse is over the camera icon; also, it's possible to do the same with the viewport instead of render (it's necessary to activate the viewport toggles in outliner, the screen icon).
@Massimo I would use blender to show methodology and construction sequences for Tender Submissions. I've a pretty robust workflow that my team and I uses. I would be happy to go through it with you.
@Massimo that is my aim, but haven't gotten round to putting a tutorial together. I normally use IFC via BlenderBim as this is the format we would usually receive our models. I then animate the collection viewport and render visibility and usually have them at 50frames increments on the timeline. For texturing I convert the embedded IFC materials to nodes and then use the standard Blender texturing workflow. If you are using FBX or a Sketchup Import you will need to arrange all the building elements into collections similar to the IFC hierarchy. As an alternative to this you can also use different view layers to show each phase but I find this method quite cumbersome.
This is all for tender submission's where only the visual representation is important for the quality score hence why it doesn't need to have any logic or be tied to a construction programme.
I remember some some Navisworks workflow, wondering if this is possible in BlenderBIM
You could use planning software like Asta PowerProject to make a gannt diagram or something similar. Export a .csv.
This CSV could be imported in Navisworks and the coloured bars you could attached to the 3D elements.
Was a very easy way of making a sequenced animation too. Is there any workflow or tutorial on how to do this with BlenderBIM and an open source planning project?
@Massimo that is my aim, but haven't gotten round to putting a tutorial together. I normally use IFC via BlenderBim as this is the format we would usually receive our models. I then animate the collection viewport and render visibility and usually have them at 50frames increments on the timeline. For texturing I convert the embedded IFC materials to nodes and then use the standard Blender texturing workflow. If you are using FBX or a Sketchup Import you will need to arrange all the building elements into collections similar to the IFC hierarchy. As an alternative to this you can also use different view layers to show each phase but I find this method quite cumbersome.
This is all for tender submission's where only the visual representation is important for the quality score hence why it doesn't need to have any logic or be tied to a construction programme.
Hope this helps.
I would love to hear more about this workflow. Any updates?
@kaiaurelienzh the 4D features now allow doing full project planning and animation visualisation, so all the features you need should be baked in. @SigmaDimensions has some good YouTube tutorials on this.
K
by kaiaurelienzh on 27 Oct 2022, edited 27 Oct 2022#
@Moult said:
@kaiaurelienzh the 4D features now allow doing full project planning and animation visualisation, so all the features you need should be baked in. @SigmaDimensions has some good YouTube tutorials on this.
Thanks, I reviewed @SigmaDimensions tutorial videos. I did have one query regarding managing the transformations of objects in the animations. The videos I've seen using blenderBIM show the elements appearing in place. Elements get progressively revealed per sequence. Ideally, I would also like to animate the movement of the elements as they would be constructed. E.g. columns shown in a laydown area -> picked up via crane -> placed in location. Is this achievable using blenderBIM?
Not yet, since it is also not described in IFC. In IFC, the movement before and after is described as two separate products, not the same product with two locations.
However it's pretty easy to add this animation, would you be interested in adding it?
Not yet, since it is also not described in IFC. In IFC, the movement before and after is described as two separate products, not the same product with two locations.
However it's pretty easy to add this animation, would you be interested in adding it?
Yes, definitely if it's possible. I was thinking that an animation as I described would still be achievable by simply using Blender (keyframes, etc). I could use blenderBIM as an import of my model including the data I need to speed up the workflow a bit. But fundamentally, the animation would be driven using Blender native tools. Does this sound feasible to you?
M
by Moult on 27 Oct 2022, edited 27 Oct 2022#
+1 votes