Looks like the bisect node might make procedural topographic contour creation in blender easy.
https://twitter.com/MiroHorvath/status/1465824393184088068?s=20
Looks like the bisect node might make procedural topographic contour creation in blender easy.
https://twitter.com/MiroHorvath/status/1465824393184088068?s=20
Setting the amount of slices is not the way to get this correct from a engineering point of view. Qgis has gooed tools to set interval and labels.
@magicalcloud_75 you are definitely right that setting the amount of slices is not the right way to go for AEC purposes but I am excited to see that it seems like creating contours will at least be fairly easy in the near future and I hope that doing it at elevation intervals rather than slices will be a trivial adjustment.
it's actually fairly easy in blender even without geonodes., but a bit slower. create a large plane, add array modifier and set Z constant to 1m or whatever the distance, and boolean fast intersect with landscape.
You can also get it real-time for visualisation purposes with a custom shader.
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