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by tobenz on 15 Mar 2022, edited 16 Mar 2022
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BlenderBIM supports many geometries when importing Ifcs, as I understand it (even clothoids right?). But I am still struggling with creating precise genometric objects directly in Blender that go beyond extrusions.
What is the best way to create something like revolved profiles? Or swept disc geometries?
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by theoryshaw on 16 Mar 2022, edited 16 Mar 2022
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You might know this already, but in vanilla Blender, there's this functionality.
It does seem that some stuff like rebar survives a round trip, into a beveled curve.
I'm not quite sure, however, to replicate this. Haven't found how to do it from scratch yet.
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Here's a post that talks about creating a profile editor in BB, that might interest you, as well.
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by theoryshaw on 16 Mar 2022
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Also, would suggest playiing around with any reinforcing
files here.
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by Coen on 16 Mar 2022
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@theoryshaw said:
You might know this already, but in vanilla Blender, there's this functionality.
It does seem that some stuff like rebar survives a round trip, into a beveled curve.
I'm not quite sure, however, to replicate this. Haven't found how to do it from scratch yet.
...
Here's a post that talks about creating a profile editor in BB, that might interest you, as well.
Don't you need to convert "extruded profiles along a path" to a mesh before exporting to IFC?