Since your 3D cursor is already placed at the right spot, you have to change the pivot point to "3D cursor", change the snapping to "Rotate" (face, edge, or vertex work the same, you just have to target the relevant geometry on the blue side), and rotate along the Z axis. Of course this can all be fast-forwarded with the relevant keyboard shortcuts :
Hi I have another Blender questions, I think I accidently clicked a shortcut. Now every time I select object in Object mode and when I Tab into Edit mode those selected objects disappear. Please help :)
I want to make the face of the IfcCovering parallel with the face of the end of the IfcBeam
Same with this opening, I made an edge loop and now I want to extrude this edge loop perpendicular to the face of the IfcCovering, But I don't understand how:
It's a little tricky. You need to make sure you have edge center on in snapping them hold shift while right clicking. The first click doesn't snap (odd right) but if you then hold shift and right mouse button drag it will snap to the edge center.
It's a little tricky. You need to make sure you have edge center on in snapping them hold shift while right clicking. The first click doesn't snap (odd right) but if you then hold shift and right mouse button drag it will snap to the edge center.
Yes thank you, holding shift, that did the trick, I now also see the snap symbol (little yellow circle) when using the 3D cursor:
You can't snap at the intersection of 2 edges AFAIK. The TinyCAD addon shipped with blender has an option to create a vertex at the intersection of 2 edges that you can then use for snapping. Far from ideal solution though
Same with this opening, I made an edge loop and now I want to extrude this edge loop perpendicular to the face of the IfcCovering, But I don't understand how:
@theoryshaw said:
I don't know how to do it natively in Blender (am curious, if possible), but here's one way, using CAD Transforms, as seen illustrated here, as well.
Here's a similar way to extrude that skylight frame.
Natively in Blender I would use this quick trick. Select the face you want to be perpendicular with, then Shift+1 to be in front view relative to that selection. Set Transform Orientations to View, select your edge in an other window and extrude in Y from the first window.