OSArch Community

Live Projects - an exploration. :)

  1. M

    Just thought I'd share some stats for those interested. But first, here's the finished sheet you can see in their repository! The demo plan, new construction plan, and details were done from the BlenderBIM Add-on.

    In total, 52 bugs were reported and 36 were fixed (69%). Naturally, even though the project has finished, we'll continue to hunt and fix those remaining bugs. Bugs were roughly split 40-40-20 into improvements (e.g. feature requests), actual bugs (existing features that didn't function the way it was meant to), and other (not a bug, or who knows).

    Let's see a breakdown of those bugs. Of the improvements requested, most were new feature requests. A few were already planned or known that it needed to be implemented, but it was great to learn about what were missing things that really needed to be implemented to make users able to achieve commercial output. Some of these features were just usability improvements - not that they are any less important, usability plays a huge role in whether a tool is practical to use.

    Of the bugs, a few were actually critical bugs - things that were showstoppers like crashes, freezes, data loss, or just so ridiculously important that they needed to be fixed immediately. These were all fixed. The remainder were evenly split between regular old bugs, and bugs of features that were not yet battle-tested and work-in-progress during this release cycle.

    Finally, there were a few "not a bug". These can't really be ignored either, because it implies there is a "Huh!?" moment somewhere - either a usability issue, misleading UX, or something else that is not so easy to pin down, but still needs to be resolved somehow.

    All funds received ($200) will 100% go towards further development of the BlenderBIM Add-on.

  2. N

    This looks like a really great project! - It's really interesting to look inside the source files and see how things are done. I was wondering if it would be ok if I used this project to make some demo/showcase files for my BBIM2ARM addon? Especially since the size and scale is perfect for tutorials too

  3. T

    Of course, it's all open source! Actually look forward to the spinoffs! Makes it fun.

  4. T

    If interested, the following is another project we just started where we're using BB. It's another small project where we're converting an existing commercial tenant into a dwelling unit (apartment)

    I'm working with @chopinregis, whom I've worked with many years. He's got mad Blender skills, but he's new to BB. If you read the chat channel there's a lot quick video tutorial snippets to help him get up to speed... which might help others too.

  5. T

    @chopinregis and I started another small project-- a renovation of a salon renovation.


    Also working with @bruno_perdigao and @chopinregis on the following restaurant renovation

    An animation of the evolving design...


    A few snapshots of the evolving drawings, from the various projects...

  6. M

    Incredible work, impressive how much can be achieved despite the alpha nature of things! How much was pure BBIM and how much was other software? How much was "the sorta BIM way" and how much was "ahh it doesn't work let's hack it together"? :) Just a gut feel :)

  7. T

    Thanks, and thank you. It's all BB and Inkscape! :)

    As you know, with that restaurant project, we had to maintain the Blender/IFC connection so we didn't lose our material definitions, lighting, animation keyframes and camera constraints.

    All the others, we just use the IFC file, as we didn't need any rendering/animations for those.

  8. T
  9. O

    I would like to know more about the landscape and how it was achieved together with BBIM. Was it some add-ons or some resources to direct me to. Awesome!

  10. T

    @Owura_qu said:

    I would like to know more about the landscape and how it was achieved together with BBIM. Was it some add-ons or some resources to direct me to. Awesome!

    Thanks! Used Pongo landscape assets, and then used geometry nodes to scatter via weight paint. These landscape assets and the nodes, are NOT coded into IFC. :)

  11. O

    Okay but do these Pongo assets have a way for orthogonal/ 2D landscape plan representations?

  12. T

    No, you 'could' convert them to IFC and give them different representations, but you'd lose the UV mapping, and your IFC would blow up, because these assets have a ton of facets... also you could not scatter them with geometry nodes.

  13. T

    Also, worth mentioning, which was key on this project: I used @bruno_perdigao's duplicate aggregate functionality quite extensively. That is, I have a few parent house modules, and duplicated the children throughout the site. This project would have been painful to near impossible without this awesome functionality.

  14. O

    Well noted but I have been searching for a way to do landscape design and representations with Blender/ BBIM. Great work you have and I must keep searching.

  15. M

    This is awesome! Really great work and so happy to see despite all the bugs that work can be achieved :)

  16. G

    This is AWESOME ! I have to ask, is it a US thing to not have the garage connected to the house or is there a particular reason for having two unconnected buildings ?

  17. A

    Amazing!

  18. B

    Amazing work! It's really awesome to see such a great design being pulled off with BlenderBIM.

  19. T

    @Gorgious said:

    This is AWESOME ! I have to ask, is it a US thing to not have the garage connected to the house or is there a particular reason for having two unconnected buildings ?

    Actually, in the US, it's atypical that garages are not attached to the house.

    When I first started this project I was not going to provide individual garages at all--was going to bunch all the parking together in 1 or 2 parking areas... as is typically done with pocket neighborhoods.

    As I was concerned this was too big of a cultural change, decided to do something in between, that is a detached garage, with shared driveways.

    Having a detached garage also allows for a less substantial foundation--less deep, and doesn't need insulation--keeps cost down.

    The general idea, too, was to keep the houses and garage simple, and create unique outdoor spaces with them--spaces that create gradients between public and privates spaces. In this way, detaching the garages provided a bigger palette to create these semi-intimate spaces.

  20. N

    @theoryshaw this is a good looking project, well done. I like the separate garage as it has the added benefit of not getting the dwelling's square (or feet) metre rate applied to it, good way to challenge build price ?, divide and conquer, more external cladding I know.

  21. G

    Thanks for the explanation ! A job well done, I must say. I like that asphalt areas are kept to the bare minimum for parking spaces and getting into the pockets and the part where there is usually a sea of black tar is instead a green meadow :)

  22. D

    @theoryshaw this would be good to put a link for on the wiki or an article. I was looking for this to show reference of BB and was having a hard time finding it.

  23. T

    Good idea, will look into putting something together.

  24. T
  25. T
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